Hello! Spent some of my free time working on this more realistic 3D city prop, based on one of the Fast Track Tutorials course, but adding my own touch to the model and its textures. I pushed a tad more on the polycount and texture details as it's supposed to be a key/hero prop intended to be viewed from a closer POV. This one will probably be a "base prop" for iterations on design and aesthetics I'm planning on doing. Modeled in Blender, details sculpted in ZBrush, textured in Substance 3D Painter, rendered in Marmoset and sent to Unreal Engine as a game-ready key/hero prop.
Turntable in Marmoset Toolbag